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The strange old man in the mask mentioned it last week.

It is apparently a clan of martial artists.” “Make an Observation roll with a -5 penalty because its dark.” Second, the player can describe what action his PC is taking.

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My own D&D/Pathfinder/d20 roots will be on display, of course, but I am using the same skills in my Hackmaster 5E game. The DM can respond with an answer or ask for a specific roll.

“Make an Arcane Lore check, but only if you’re trained.” “Yes.

But you do deserve an explanation as to what this series of feature articles is going to be about. I tend to focus on mysteries, investigations, and conspiracies in my games (interspersed with a kick-ass dungeon crawl now and again) which focus on the PCs using their skills and knowledge to overcome obstacles, gather information, and figure out what is really going on so they can fix it.

So, whatever your genre, whatever your game system, you should be able to use this advice. When the DM asks a player: “what do you do,” there are only two valid responses. First, the player can ask the DM a question about the world or the situation. ” “Do I recognize the name ‘The Clan of the Pointed Stick? ” Notice, none of these things require the player to mention skills.

Originally, I wrote this long, rambling introduction about picking a role-playing system to run modern-era mystery games and about arguments with people about binary skill systems and why I personally prefer the freedom binary systems afford over things with narrative dice pools and hippie-dippie drama point bulls$&%. When you start looking at mystery gaming, most of the issues (apart from the big one about how to structure a mystery story) are really about using the game’s skill system to its fullest potential.